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Math bydlo is butthurt at GLSL

Name: Anonymous 2020-08-13 13:53

https://www.reddit.com/r/GraphicsProgramming/comments/i8xdtn/how_do_you_solve_divisions_by_zero_in_vector/

Given that I proclaim GLSL being the new mathematics. The old math is obsolete.

Name: Anonymous 2020-08-13 15:30

>>1
I proclaim u a cuck, java that bitch!

Name: Anonymous 2020-08-17 19:20

Thanks Nikita

It is amazing how shitty this subreddit is

Name: Anonymous 2020-08-17 20:08

>>3

I'm not Nikita. I'm Nash Gold.

Also I got heavily downvoted for mentioning that I write a voxel engine. For some reason they have huge hatred towards voxels and Euclideon in particular. Despite Unreal 5 now including a very similar "unlimited detail" voxel technology to allow models of unlimited size. I.e. you can have a 3d model the size of your whole HDD and then further subdivide it into virtual voxels down to atoms. Yes that "unlimited detail" tech is old, and its earliest video game use was to render the backgrounds for Ecstatica, where raytracer pretended that these simple CSG solids are made out of very complex voxel geometry, resulting into detailed 3d geometry, while most prerendered graphics of the time was rather plain.

So yeah, Reddit is full of aggressive idiots, just like 4chan.

Name: Anonymous 2020-08-17 20:17

>>4
I am sorry for deadnaming you Ms Nashie Silver.

Name: Anonymous 2020-08-18 3:42

>>4
The hatred for voxels is that they're a primitive, space wasting technology akin to bitmaps: they're considered a step back from pure geometry/vectors/fields.

Name: Anonymous 2020-08-18 7:09

>>6
Triangle meshes are primitive too. Voxels are just a way to represent the same triangle mesh in a more uniform way.

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