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Making your game general

Name: Anonymous 2018-08-08 9:11

ITT we discuss how to collaboratively design our games.

Name: Anonymous 2018-08-08 12:44

>>37
Thats actually why sandbox games are popular. The replay-ability of a game is directly proportional to variety of its sandboxy elements and degrees of freedom. Each fixed, static gameplay elements with zero variety is a minus for player's agency and enjoyment.
Linear, fixed anti-sandbox designs with "One True Way to Win" are suited for puzzle games, not a Roleplaying experience or simulation of a world/scenario.

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