Share your disappointments, progriders. Large or small.
I'll start with two:
1) In my career, I didn't end up doing simulations of interesting systems, just conversions of enterprise data between systems whose architects didn't talk to each other and liked padding their resumes with obscure data formats.
2) The Java annotation @VisibleForTesting looks cool the first time you see it, because you think ``Oh, cool. Automatic reflected access unrestriction under my testing framework!''. But actually it doesn't do anything at all. Shit, man, if you want me to comment // public, not private, for injection in integration tests I can do that already.
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Anonymous2014-01-10 23:43
1) I signed up for ``computer engineering''. Expected applied math, communications, artificial intelligence and other cool stuff.
Got instead accounting, SCALABILITY, abusive use of OOP, raging turds of faggotry being used daily (Scilab, Javashit, Groovy) and too many retards who think math is useless for ``computer engineers''. It is indeed useless when all you make are epic social mobile web apps.
2) The Civilization games are fucking boring and the whole ``macromanagement'' deal sucks. If I wanted to play a board game in my computer I'd play shogi online, not this overhyped turn-based piece of shit.
I also studied computer engineering. Ever entry level position ever at every company in the universe involve either web services, mobile applicatons or both.
My biggest disappointment was the Open Source movement. That is why today I moved to .NET/C#/MSSQL/SharePoint world. Sorry, Linux, C++ and Java, you are dead for me. Although I do hope they port Clojure to .NET
Intel is supporting Javashit both openly and discreetly, because they know excessive sandboxing is the only way of maintaining the obsolescence curve for personal machines and keeping 3rd-party-cast processors out of the market.
When my professors mentioned EXTREME PROGRAMMING, I was very excited. It must be very exciting! Like some sort of competition for hotheaded programmers with big rewards for those who were able to work in the danger zone.
Yup, what a disappointment.
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Anonymous2014-01-11 15:05
We use a terrible library from a certain company, and I got continually reassured by my boss ``It will be okay, we have a support contract.''. Then we actually used the support contract on two issues (Lossy compression when lossless was advertised, plus terrible performance) and got told ``Sorry, there's really nothing we can do. Just try fiddling with the options.''.
`Sorry, there's really nothing we can do. Just try fiddling with the options.''.
typical tech support bullshit.
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Anonymous2014-01-11 18:22
>>2 You might like Sid Meier's Alpha Centauri. It's set in the future instead of the past and has battles between ideologies instead of nations. Also the cutscenes are cool, if you're able to put up with ancient graphics.
>>9 My beard won't either, but I console myself with the fact that it's so patchy that people think I'm disfigured or something.
>>11 Extreme programming is the best way to learn to code, because nothing teaches you pitfalls and barriers like sprinting headlong into them.
Intel is supporting Javashit both openly and discreetly, because they know excessive sandboxing is the only way of maintaining the obsolescence curve for personal machines and keeping 3rd-party-cast processors out of the market.
I always felt like JavaScript was also a scam to sell faster CPUs all the time. All the fucking bloat that does nothing yet takes a shitload of CPU power. I used to have a 400 MHz machine, but I had to get a new 1.50 GHz one because web browsing was too fucking slow. Fuck you web hipsters who think poorly reinventing the wheel in JavaScript is a good idea. Fuck you Google Docs. Fuck you JavaScript.
>>14 I don't mind the ancient stuff, it's the turn-based crap that really pisses me off. There's also no chance for micromanagement, because you're a huge nigger standing on top of an hexagon that's supposed to be a city. That's what feels so ``board game'' about it.
Are Age of Empires/Mythology the only good RTS games out there?
>>21 It's been an eventful 15 years for graphics. Was it really released in 1999? I graduated high school in 1999 and I thought I remembered playing it a lot before that.
>>22 The thing I liked about it was that you can really get into the math. In fact, the help has some of the equations they used in the game, to determine energy loss due to inefficiency, for example. If you like micromanagement, it doesn't get better than that.
>>23 I never really understood how Go is supposed to be played.
If I put all my stones in the very border of the board, does that mean I won? What if I put them along one diagonal? Do I capture one half of the board? They say it's about capturing territory but apparently I'm too dumb to understand that shit.
>>24 I know I'm being unnecessarily picky, but I like planning out city layouts, trade/resource gathering routes, strategic defense points and stuff like that.
Now, that equation being public and not arbitrary obscured bullshit sounds really interesting. But holy hell, those fucking grids and turns and shit really piss me off. I thought it was supposed to be a RTS and not the anime club's RPG. I don't want to roll dice to drain Naruto420's mana.
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Anonymous2014-01-13 12:55
It's Monday and I woke up late, so I'll have to stay late.
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Anonymous2014-01-18 22:03
Disappointed as heck I filled my brain with Sepples and was proud of it. The prospect of probably programming in Sepples again very soon is making me really really regret my choices as a younger man.
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Anonymous2014-01-18 22:07
>>28 Same, but with C#. Actually, I spent a lot of time with Bisual Vasic, so C# still looks pretty good in comparison. But I'm working with C right now and I really hope to continue in that vein, but of course it's not what I have 10 years' experience doing.