Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon.

Pages: 1-

PuzzleScript

Name: Anonymous 2013-10-07 6:07

Okay Prague: http://www.puzzlescript.net/

Let's see what you got. Can you mak gam?

Name: Anonymous 2013-10-07 11:47

HTML5? No thank you!

Name: Anonymous 2013-10-07 16:01

The HTML5 shit is an implementation detail. Reimplementing it as a native engine is on his todo list.

All sounds, graphics, level layout, etc. are generated from a single source file, which looks like this:

========
OBJECTS
========

Player
#000000 #a10000
..0..
..1..
11111
.111.
.1.1.

======
RULES
======

[ > Player | Crate ] -> [ > Player | > Crate ]

=======
LEVELS
=======

#########
#.......#
#.....@.#
#.P.*.O.#
#.......#
#.......#
#########


There's probably a lispier way to do this kind of thing. If you care to implement it, please share.

Name: Anonymous 2013-10-07 16:05

I personally don't like the rules syntax, but I can't suggest anything better.

Name: Anonymous 2013-10-07 16:23

I really like the syntax. Might implement it after 1CCing SA in Lunatic once and for all.

>>4
Nigger.

Name: Anonymous 2013-10-07 16:54

As seen on proggit

Name: Anonymous 2013-10-08 21:43

>>6
Gee, I guess even proggit can occasionally recognize something worthy of praise.

Don't change these.
Name: Email:
Entire Thread Thread List