Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon.

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Crawl is the ignorant man's Nethack

Name: Anonymous 2018-07-01 4:31

And Nethack is the caveman's Slashem.

Name: Anonymous 2018-07-01 4:49

Of course Pokemon misery dungeon is the thinking man's slashem.

Name: Anonymous 2018-07-01 5:54

Pokemon misery dungeon
Its not even hard.

Name: Anonymous 2018-07-01 13:47

imagine caring about boomer shit like this in the year of our lord 2018

Name: Anonymous 2018-07-01 13:50

Diablo 3 is the best rl. Everything else is subpar.

Name: Anonymous 2018-07-01 16:38

>>5
*Dungeon Crawler with RPG elements and microtransactions.

Name: Anonymous 2018-07-01 17:16

games are for soyboys

Name: Anonymous 2018-07-01 17:23

All of the series are classified as graphical dungeon crawlers:
The first Diablo is clearly closer to original roguelikes, despite being real-time.
Diablo2 is more about statistical min-maxing of character builds.
Diablo3 is just about finding the best items for equipment.

But IRL they're skinner boxes with behavior shaping "RPG elements" that are incredibly addictive. They all use the danger of death and statistical manipulation to force item-grinding and gold-collection to get better equipment - it becomes a competition on min-maxing equipment as opposed to skill builds and D3 is especially bad with this "skill balancing" throwing out most of build variability of D2 skill selection(that only game in the series that has a moderate variety in skill choice. D3 Builds are incredibly reductionist cookie cutter damage builds.RoS expansion fixed some of it, but it clearly a shadow of D2 builds.RoS generally feels more like D2.) and adding paragon levels to add unlimited grind potential. Its simply more like a single-player MMORPG adapted to local needs.

Name: Anonymous 2018-07-01 17:25

>>7
The videosoy industry is actually ripe for a big crash, AAA games begin to lose audience to indie/retro/mobile.

Name: Anonymous 2018-07-01 17:35

>>7,9
Once mobile devices reach a threshold to run
console-level games, the whole videosoy industry will crumble in a year and will be replaced by """free"""[1] webgl-based games - just like the flood of flash-based games changed the internet. Of course mobile game industry is even more exploitative and filled with tons of ads, so its not a big win.

[1]With microtransactions. Think Zynga++ and facebook games with console graphics.

Name: Anonymous 2018-07-01 18:00

>>10
doesn't matter how powerful a mobile device is, all the games are inherently limited by the size of the screen and the ability to only control via movement (measured by accelerometers) and touch. Can't have anything meaningfully complex. But then again, games are all a waste of time.

Name: Anonymous 2018-07-01 19:02

>>11
Games are not a waste of time any more than any other action is a "waste".

Name: Anonymous 2018-07-01 19:03

>>12
t. gamer neckbeard

Name: Anonymous 2018-07-01 19:07

>>13
I do play games. I find them more stimulating and amenable to socialization, especially with my co-workers, than the incredibly isolating and anti-social modality of forums and irc derivatives. Try to shame me if you must but you will only receive my pity as reward.

Name: Anonymous 2018-07-01 19:11

>>14
I find them more stimulating and amenable to socialization
That just means you haven't found the right people to be around.

This is one of the problems with liberalism -- western hyper-individuality, social media bubbling, globalism, low-context culture, etc. It makes it harder to find like-minded people.

Once you find good company, your views on that will change completely. I used to dislike socialization until I made good friends who I actually like being around. Not all people are bad, but not all people are good either. And some people simply aren't compatible with one another.

Meet new people until you find a group you can fit in with. Collectivism is more important than westerners think. It has taken me a while to realize that being in a group doesn't mean you're a "sheep" or something. American special snowflake syndrome means it's hard to fit in with others, but once you find your group, your only regret will be that you didn't do it sooner in life.

Name: Anonymous 2018-07-01 19:15

>>15
make you're gaem

Name: Anonymous 2018-07-01 19:36

>>16
I'm not making a game, you stupid fuck. Stop spamming this forced meme. It will never take off.

Name: Anonymous 2018-07-02 9:05

>>17
your're are an anus.

Name: Anonymous 2018-07-02 10:26

What is the core message behind Dungeon Crawlers?
The hero must complete the cultural quest. The ultimate goal is often restoring or recovering status quo society.
Items and experience are more influential than skills and wit.
Combat consists of stat-measuring contests between two entities.
Character growth is equated with amount of experience levels gained by killing.

Name: Anonymous 2018-07-03 10:21

>>11
Small mobile consoles manage just fine.
There probably micro-usb joysticks for retro fans too.
>>8
Also, skill selection fetishism culminated in Path of Exile "skill forest" that requires a manual to get half decent builds. D2 was not intuitive with the idea that "an incorrect build makes your character useless after normal difficulty".
Basically a newbie create a character that works okay with skills in normal, mid-range items, but comes mid-nightmare/early hell and skills show their weakness. Fortunately blizzard added a respec option in one of last patches, otherwise tons of characters would be trapped in unusable builds.

Name: Anonymous 2018-07-03 10:38

D2 popularized skill trees in RPG design, it seems standard today, but at the time of release it was revolutionary.
https://venturebeat.com/2018/07/01/branching-out-how-limiting-skill-choices-made-diablo-2-more-fun/

Name: Anonymous 2018-07-03 12:54

>>3
Yet it's the most fun.

Don't change these.
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