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TOO FUCKING 'ARD (Unreal format)

Name: Anonymous 2023-08-20 19:54

Would there be any possibility of using this ( sourceforge.net/projects/ushock/ ) to somehow get unreal levels to load on our opensource engine (It's in C, but it's very C++ like)? ( sourceforge.net/projects/chaosesqueanthology/ ) (darkplaces fork)

I looked at the code and it looks insane daunting (your viewer), how did you make it?
In our engine one just goes to model_brush.c adds a file handler, and then model_shared and points to that handler. But this one is so involved.

It's like wheels within wheels and we'd never beable to ever adapt it. :(
Since we don't have it in our head.

The best we were able to do recently is get obj files working as proper maps.

Name: Anonymous 2023-09-15 8:42

>>51
Dear /prog/;
We kindly request your assistance in implementing .t3d loading and processing for our project. This 3D format is essential for our open-source engine, reminiscent of the Unreal/Unreal Tournament era. Your expertise and support in this matter would be greatly appreciated.
Thank you for considering our plea, and we look forward to your valuable contribution.



https://github.com/chaosesqueteam/t3d_attempt_darkplaces_workingon
Important file: https://github.com/chaosesqueteam/t3d_attempt_darkplaces_workingon/blob/main/model_brush.c
>(relevant files: model_brush.c, relevant function: void T3d_Attempt_Which_will_Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)

T3d discussion including other opensource projects code that use it: https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/

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