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TOO FUCKING 'ARD (Unreal format)

Name: Anonymous 2023-08-20 19:54

Would there be any possibility of using this ( sourceforge.net/projects/ushock/ ) to somehow get unreal levels to load on our opensource engine (It's in C, but it's very C++ like)? ( sourceforge.net/projects/chaosesqueanthology/ ) (darkplaces fork)

I looked at the code and it looks insane daunting (your viewer), how did you make it?
In our engine one just goes to model_brush.c adds a file handler, and then model_shared and points to that handler. But this one is so involved.

It's like wheels within wheels and we'd never beable to ever adapt it. :(
Since we don't have it in our head.

The best we were able to do recently is get obj files working as proper maps.

Name: Anonymous 2024-01-05 1:04

>>>/pol/454090813
>>454087098
>Literally go to taco bell and make your own custom burrito on the self order computer. I do veggie burritos typically with avocado etc... and its cheap as hell like 2 bucks and its fire and actually quite healthy if you know what ingredients to avoid. Also saw a real pretty mixed girl there last time I went by herself. Kinda wish I would have asked her if she wanted some company

Go to hell breakroom faggot.

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