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C&C Remake Needs SSD to Run Smoothly

Name: Anonymous 2020-06-10 21:12

https://youtu.be/smUj-afiySs?t=129

Apparently devs forgot about the old HDD optimization tricks, like putting the frequently accessed files nearby and speculative loading then. So it just fires load at each new frame of animation. That is in addition to other heavy stuff like antivirus raping the HDD.

And all that together results into even an old game running slow.

Back then Chinese pirates managed to port C&C onto Sega Genesis:
https://www.youtube.com/watch?v=oipQ_D3dbpo

Together with the resource intensive stuff, like building construction animations.

Name: Anonymous 2020-06-16 16:12

I don't understand this mentality: "Lets reinvent the wheel for every game by writing another buggy engine that will have the optimization of indie engines".
If you want to
A.Write game engines: write them or libraries.
B.Create games: use the tools and libraries provided.
The separation of labor and reuse of code make the software industry possible.
Imagine if every autist wrote his own OS, libraries and frameworks just to create a single app.

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