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C&C Remake Needs SSD to Run Smoothly

Name: Anonymous 2020-06-10 21:12

https://youtu.be/smUj-afiySs?t=129

Apparently devs forgot about the old HDD optimization tricks, like putting the frequently accessed files nearby and speculative loading then. So it just fires load at each new frame of animation. That is in addition to other heavy stuff like antivirus raping the HDD.

And all that together results into even an old game running slow.

Back then Chinese pirates managed to port C&C onto Sega Genesis:
https://www.youtube.com/watch?v=oipQ_D3dbpo

Together with the resource intensive stuff, like building construction animations.

Name: Anonymous 2020-06-11 15:34

BTW, the source code for the remaster was also published
https://github.com/electronicarts/CnC_Remastered_Collection

The game was actually written in C++, even back in 1994.

Guess people could mod the old pathfinding AI. And that will no doubt break all the campaign missions, which depend on the precise AI behavior.

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