>>49I've watched lots of "X nothing" streams and they seem to be really amusing, highlighting how the gameplay works in extreme conditions.
They're like stress testing the idea:
What is there was only X resource but tons of it? Game without resource conversion and exchance of resource types can't handle this(like e.g. starcraft, which is overall a superior game vs AOE2).
Velox Et Astrum will use the "shared market" concept from AOE2 and individual 1vs1 trade/tribute interface independent of it.
https://gitgud.io/FrozenVoid/velox-et-astrum/blob/master/design/mechanics/Trade.mech