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I used to like Lua a lot...

Name: Anonymous 2017-06-07 12:24

https://garry.tv/2014/08/16/i-fell-out-of-love-with-lua/
I used to like Lua a lot and now I don’t. I think anyone intending to add a scripting language to their game/engine should seriously consider using Javascript instead.

Javascript is used all over the web. It’s only going to end up getting used more and more. Google, Mozilla and Microsoft are all working to make it faster and faster.

Ultimately if we have to teach people a scripting language, lets teach them a language that will serve them in the future. Sure the jump from Lua to Javascript isn’t that great, but if you skip Lua there’s no need to make a jump at all.

Name: Anonymous 2017-06-07 12:30

I until very recently insisted that Python was the master race. Then I started work on two things: A complex timer (for game speedrunners) and a game. I felt like I was spending so much time fixing typing related errors and working with the weird inheritance and looking for libraries/reinventing ways to do things.

The language I’m probably most familiar with besides Python is Java. I hated Java. The syntax is clearly inferior, the braces felt clunkier and harder to read than whitespace parsing, it lacks any elegant functional support. But then I switched the timer to Java for a cross-platform hotkey library. Suddenly the code became so much easier to write. Part of it is a better IDE (IDEA vs PyCharm), but a lot of it is that Java forces you to write correct code. Not elegant, not necessarily very readable, but correct. And this is the number one issue in getting large projects to scale up. I still hate Java, but it’s better than Python for anything of any size.

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