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Name: Anonymous 2016-08-23 10:45

Name: Anonymous 2016-10-07 10:12

47
Engine is in C: no C++ templates.
Game code is in quakeC: no arrays, hashes, or any other possibility of ... bloat.

Procedural generation.
Definitely would like this, but I don't know how to do it. Needs to be coded in engine for speed. Years ago there was talk of procedural generation of textures (2d) and then maybe doing it for world geometry (+1d). The only thing close to procedural generation is the foliage placement systems and the city generation system. Even then they use models I built (city generation) or others built (but are opensource) (foliage).

Another init prob with pro-gen is everything looks the "same" to the player. But I'd love to have a planet-scale procedural generation. The engine (DP) can support such scales.

>>49
SJWs and wagecucks are opposed to men having female children as brides. SJWs have allready in the past attacked one game project of mine because they didn't like my beliefs: esr.ibiblio.org/?p=1310

Beliefs that the God of the book of Deuteronomy share (Deuteronomy 22, 28-29 (hebrew)) and are opposed by Jesus and other woman and wagecuck promoting dieties

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