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FP win

Name: Anonymous 2015-11-28 13:31

3D flocking simulation in Haskell. It's boids that flock together, all in 3D OpenGL and pure Haskell. FP for the win!!

https://github.com/Chase-C/Flocking-Simulation

Name: Anonymous 2015-11-29 8:28

>>6
Is this all Haskell can do
No, just look at his to-do list:

* Replace lists with vectors
* Integrate with the Repa library to exploit GPU parallelization
* Optimizations!

OpenGL is pretty much obsolete
IHBT

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