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How Does One Paint Isometry?

Name: Anonymous 2015-01-30 22:38

The usual drawing order is
1
2 3
4 5 6
7 8
9


But then tile 5 will overlap sprite moving between cells 2 and 3

And you can't draw underlying tiles before the sprites, otherwise large sprites would mess the higher level tiles. Typical tile cubes in games like X-Com and Magic & Mayhem are 32x32x16 (allows modelling nice curved terrain), while sprites are several times higher to maintain proportions

Name: Anonymous 2015-01-31 2:45

>>7
sort all drawn objects by distance to the camera
that is the same painter algorithm, which "can fail in some cases, including cyclic overlap or piercing polygons."

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