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Commissioning Worthless Software

Name: Anonymous 2013-09-09 1:29

It was suggested to me by the penultimate non-shitposter in 4chan /prog/ that I may find better luck in this quest here.

I'm looking to hire someone to create an extraction tool for ripping sound assets from a particularly obstinate visual novel engine. I suspect such a job would be more research than implementation, but have no idea how to go about hiring someone, or how much I should expect to spend. I'm essentially asking someone to help me violate someone else's copyright, so I doubt most programmer-for-hire sites would take the posting, even if they didn't mind extracting resources from an eroges written and (likely) coded in moonspeak. Any commissioning tips, suggested budgets, or programmer exchange recommendations from progrider?

Name: Anonymous 2013-09-09 3:35

>>6
I watched a few videos of Muv-Luv (as far as I can tell it uses the rUGP engine) and the BGM is absolutely synthesized. Though it does sound complex enough that the game engine might not be doing the synthesizing. I still suspect that it is, because the music quality sounds fine but the voice tracks are super shitty. Probably high compression lossy and possibly pre-processed to ease compression.

Another thing to look for is RBCD or DAT-like audio, even though that would be perverse to the max.

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