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Дмитрий Беломестнов

Name: Anonymous 2020-01-07 17:24

Лучший источник информации по теме Дмитрий Беломестнов
http://lj.rossia.org/users/sadkov/551929.html

беломестнов дмитрий досье профайл кремлебот пропагандист путинсккая проститутка бесстыдная шалава геббельс эксгибиционист бесплатно

Name: Anonymous 2020-01-07 17:25

ENGLISH SPEAK!!!!

Name: Anonymous 2020-01-07 17:28

SPEAK MY ANUS!!!!

Name: Anonymous 2020-01-07 18:52

>>2
Russian is from the same language group as my native language so I can translate with good confidence. He says "Good source of information on the topic of Dmitriy Belomestnov" followed by a link, then the bottom line of text says "Belomestnov Dmitry dossier profile Kremlin bot propagandist Putin's prostitute shameless whore Goebbels exhibitionist for free"

Name: Anonymous 2020-01-07 18:54

Сколько времени нужно, чтобы моча приземлилась на шары?

Name: Anonymous 2020-01-08 8:48

make
game

Name: Anonymous 2020-01-09 7:26

>>6
There are few factors to discourage you from making games
1.Competition: both indie, retrogaming and commercial games.
The market is crowded and fiercely competitive.
2.Effort required: you're signing up for a decade of unpaid work.
3.Player interest: players will dictate how your game works or won't play it at all, your game is going to be recast and redesigned towards player crowd preferences. Designing for a niche audience capable of playing something doesn't work.
4.Piracy: you game will be pirated or stolen and sold on mobile app stores.
5.Promotion: you game without promotion will be neglected and passed by shitty games with better advertising.
6.Conceptual theft: if your game is truly good, competitors will copy key ideas and incorporate them in the their future games or update their game engines.
7.Players: They will send death threats, stalk you and message you 24/7. You will get unwanted social interactions and invites.
8.Maintenance: Maintenance stress will shorten your life, hackers and cheaters will force you to redesign the game all the time.
9.Commercialization: if you go the commercial route, you'll also double as businessman and tech support. see point #9
10.Depression: often comes from recognizing wasted effort and dissatisfaction with the game and its player base.
11.Casual mobile games dictating all genres. Mobile MMOs, Mobas, etc mean you will have to design mobile-friendly features and vastly simplified ui to appease modern gamers.
12.Game streamers have made gaming a spectator sport: that means the actual interest in playing games is much lower.
13.Game reviewers, tutorial makers and various game bloggers have colonized the industry and will influence your success or failure.
14.Hosting downloads and servers costs money.
15.SJWs will inevitably find flaws in your game and will harass/dox you.
16.Players in early stages have more collective power than you think and can boycott your game or any proposed changes with ease.
17.If you go open source it will get forks with features players want or simplified gameplay. They will get more popular due better accessibility for new players.
18. Multiplayer games easily attract griefers and hackers, eager to ruin everyones experience for cheap lulz:crashes, exploits, item theft, data corruption.
19.Cloning: game will be literally copied and modified but relabeled as something else, then sold or distributed in game bundles.
20.Game modding and addons: you'll have to support compatibility with whatever ancient crap people designed for v1.0 or they refuse to upgrade.
21.Obesity: the stereotype of fatass gamer mindlessly chewing shit as he plays is not a myth.
22.Global warming: All these watts add up. Especially with high-end videocards and cpus.
23.NEETs: why bother with jobs when you can game on welfare?
24.Social outcasts:Gaming clans/communities subsume social networking(both IRL and facebook), and see above.
25.Cultural shifts from traditional arts: video games occupy larger and larger chunks of culture.
26.Broken marriages/relationships: people choose videogames instead of relationships or sublimate their frustrations in them.
27.Commercialization: game industry is becoming a corporate profit machine due its spread and popularity.
28.Psychological fragility: people trained to reflexively respond to video games are constantly "triggered" by real-world changes.
29.Psychological addiction: game become means to reduce/control stress.
30.Health effects: staying in one position for hours isn't healthy, look it up.

Name: Anonymous 2020-01-10 10:56

>>7
Epic copypasta. Where its from?

Name: Anonymous 2020-01-10 15:50

Nikita the incel king

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