Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon.

Pages: 1-

Loot-centric RPGs are Morally Bankrupt

Name: Anonymous 2019-05-16 9:09

The real story of Diablo is the player being corrupted into a treasure-seeking goblin, but you are supposed to see that it happens later in the game! While Diablo is more about loot-seeking rather than questing, this actually makes sense to me. The Diablo world is very much "open", even if the "good" player does not always have it in their mind. If one was to see the real Diablo they would probably think about what it truly meant to be a hero.

I know, it might not seem like a ton, but I don't think people usually understand this when they play. This game seems to have created an entirely different kind of players.
They don't think of Diablo as loot-seeking. While the players who have been corrupted have clearly thought they're roleplaying, they've made no effort to hide it and it's an easy way for them to show people why it really is them being "corrupted" - it shows them that everyone else has joined the party at some point, and they're just acting like it. It's something a lot of people don't realize.
They'll probably never admit that to their friends, and it might come off as "playing hard", but to me it shows just how much they appreciate what the game brings to them.
And the fact that it's just a game means that everyone around is experiencing it at the same time at the same time.

It's not the same. Diablo is part of their daily existence, but it's not a separate existence.It's not the same. Diablo is part of their daily existence, but it's not a separate existence.
A person's role in this world does not change. I'm not saying you don't get to play as yourself, just how are you going to do that, given your position as a human being? I think there are some people who would say that's fine.
You see, we've come a long way since the very first Diablo game: The original Diablo's gameplay was so dynamic and chaotic, as were the quests that players could take part in.
There were many different styles of play in Diablo to choose from (and many different styles of weapons), and each of these skills were highly varied in their power level. It was possible, indeed, for Diablo II to be more fun and dynamic than the first game, and it felt great.
For me personally, I remember playing through Diablo II for the first time only five months after it arrived, and the game was so much more vibrant, interesting, and engaging than I had previously experienced.The first game in Diablo II also provided me with plenty of reasons to spend a lot of time on the internet: on the internet, people got to hear your music, participate in the discussion and creativity, and chat in real time with people from all over the world.

As such, after years of gaming, I can honestly say, Diablo II felt like the game it was when I first installed it, and I remember feeling like my brain was being made of candy rather than substance.
Diablo 2's gameplay was also significantly more rewarding thanks to the increased difficulty and difficulty spikes of the game's early parts. It was incredibly addicting.

When I say Diablo was addicting, that is not just referring to the sheer fact that Diablo made you feel like a complete badass in exchange for your soul being gifted to the Lord of Terror in exchange for the right to kill other people.
Hell has no end when it comes to evil.
You get to the point, right? You have the opportunity to play what amounts to The Matrix (or more specifically, something that might or might not resemble it) on a computer screen. But instead of following instructions in a "noobie" kind of way, you have this huge black void that you get to choose your own fate.


To play something as silly as Diablo is to play one man's adventure in the game of life. You can have an awesome experience, but it doesn't really mean you are good at it.

But it gets better. Because of the unique challenges and challenges of playing a game as an adult, being an Evil Bastard can feel much more fun than a typical roleplaying game, which usually focuses mostly on the mechanics of the scenario.
There is a definite reason players get off on playing Evil Bastard: you get to be able to control your game, have complete fun, and not really have to worry about anything
This might just be me, but it made me laugh when I first played Diablo, when I finally became an Evil Bastard.

It's still fun in the same way, but once your character is established, things actually get much better. You're no longer as beholden to your characters and your decisions. You are acting for yourself, without relying and relying on the rules of the game. There's very little to lose from acting as an Evil Bastard.
As you can see , there are lots of people playing Evil to have fun: it's a popular game for everyone to play, and many people can play both sides. There is nothing wrong with that.
I know that many people are frustrated and ask themselves "what is he that plays Evil?" Well, I'm here to help.
I want this to become a new way of thinking about playing Evil.
First of all , there is a simple rule to all of this:
it's not who you are, it's how you play evil. It does not matter if You are a hero or a villain, you're still playing "you"!

So, if you like to watch and see lots of people play different aspects of evil to your own desires and to make fun and fun of each other , you should be playing it. I do not mind if you play only to win and kill, though, as long as you play evil with your own goals and your own tactics.
What fun is it not to have fun? And, what's even more fun is to think about how that can help you get through your next game (and you will in your next game to be honest). We can also look in the mirror and ask ourselves whether we are playing evil, right?

And we can see how our evil is Evil! The rules for the game are designed to make us aware of how we have to play evil to have fun!
We play an evil game, and what's even better is that there is a good chance we get to play evil as often as we wish. Its also really fun to get to see things outside in the mirror so we get a good look at ourselves.
I think we all get this urge to act better or to do or say and think better when we face the end of the game. I think it's a good idea to challenge yourself and make sure you're living up to all of this advice.
We can't do what we want, so we must come up with another strategy to solve things.
We've probably had the urge to be more self-indulgent and to spend all of our time at our computers and our social platforms, all day, but this is not the best plan.

We need to use this energy to grow and thrive. Even when it becomes unhealthy and we try to hide the truth of our actions and our behavior, it's still important to use this energy to reach our goals.
Roleplaying your suppressed desires won't help and if we choose to be self-indulgent we may find ourselves living the life of a stereotypical loser addicted to videogames, imaginary loot and "being evil".

Name: Anonymous 2019-05-16 17:32

tl;dr

Name: Anonymous 2019-05-16 22:09

Is this world actually a Loosh-centric RPG?!

Name: Anonymous 2019-05-17 5:57

Name: Anonymous 2019-05-17 10:32

>>3 In some form.
Loosh is concentrated emotional patterns of intense suffering harvested by Archons. Heart Chakra is center of this refined astral energy, its powered by Air element and is opposed by Water.

Name: Anonymous 2019-05-17 12:00

>>3
It could be a Roosh-centric RPG, considering that you have to know game to be a player.

Don't change these.
Name: Email:
Entire Thread Thread List