Just as real relationships become more and more artificial, virtual alternatives become more and more realistic. The image of a relationship is in the mind and the mind is eager to believe in comforting illusions: Virtually edited characters creating a family-like environment and artificial worlds of pleasure and comfort, free of flaws and connections to the real world. VRchat showcases how little virtual reality needs to permanently alter social interaction. Are we going to experience a huge cultural shift where most relationships become digital simulacra?
The transition from signs which dissimulate something to signs which dissimulate that there is nothing, marks the decisive turning point. The first implies a theology of truth and secrecy (to which the notion of ideology still belongs). The second inaugurates an age of simulacra and simulation, in which there is no longer any God to recognize his own, nor any last judgment to separate truth from false, the real from its artificial resurrection, since everything is already dead and risen in advance.[6]
War comes not when it is made by sovereign against sovereign (not when killing for attritive and strategic neutralisation purposes is authorised; nor even, properly spoken, when shots are fired); rather, war comes when society is generally convinced that it is coming.
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Anonymous2018-07-03 10:26
>>4 Stop overthinking it, i meant it in the sense of "virtual and not copy of anything real" e.g. AI-powered anime waifus that don't have a real origin(beyond voice actors).
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Anonymous2018-07-04 9:02
Plato's ideal forms, the true essence of things, their refined abstract truth and perfect beauty is imagined virtual reality. Now we can actualize it in software. An ideal sphere doesn't exist in the material world, but it can be constructed in digital form. Fractals and higher-dimensions are being simulated easily. The age of abstract forms is just around the corner. A flawed material being cannot compete with a perfect form, it can only hide its flaws and promote them as virtues.
An ideal sphere doesn't exist in the material world, but it can be constructed in digital form.
You obviously don't understand what digital means.
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Anonymous2018-07-05 4:19
>>7 An analog sphere can't be perfect because its composed of atoms/molecules that can't provided a continuous surface. A digital sphere can be zoomed in to infinity without showing any flaws due nature of its vector-based surface, regardless of pixel density - because the sphere exists as digital rendering of a formula. Do you understand?
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Anonymous2018-07-05 9:31
>>8 Wouldn't black holes be perfect spheres though?
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Anonymous2018-07-05 10:09
>>9 Nope. Nothing material can be perfect due rough subatomic surfaces(electron clouds, proton-neutron balls, brownian motions and vibration). Black holes are also likely not spherical, with a complex space structure dependent on their content. https://www.space.com/23011-black-holes-hair-gravity-theory.html
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Anonymous2018-07-05 10:18
The closest thing to perfect spheres are elementary particles(such as electrons) at absolute zero. However at that scale you can't really measure much due measuring process interfering with the objects.
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Anonymous2018-07-05 12:34
>>10 Or you could like destroy/etc a particle and the light travelling from there might make a pretty good sphere after a second or two
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Anonymous2018-07-05 12:43
>>8 You can never reach infinity and the points on your digital sphere will be quantized to some finite precision, therefore not an ideal sphere.
>>13 You can use arbitrary precision floating point numbers for rendering(though its obviously much slower). There isn't a hardware limitation, a 16kB of floating point precision should be enough to be sub-Planck accurate.
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Anonymous2018-07-05 13:34
>>15 Well, the question of whether the universe is fundamentally quantized is interesting and all, but I still maintain that a finite set of points with finite resolution will never be equivalent to a mathematically ideal continuous surface.
That what the software can produce using a formula for a sphere rendering. The hardware limitations dictate the accuracy of that reproduction in the material world.
That what the software can produce using a formula for a sphere rendering.
No, what it produces is an approximation to some arbitrary resolution. The map is not the territory.
The hardware limitations dictate the accuracy of that reproduction in the material world.
What does that mean? Are you talking about some CNC machine or 3D printer? Because that's completely irrelevant to the point I'm making.
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Anonymous2018-07-05 15:54
What does that mean? Are you talking about some CNC machine or 3D printer?
Display resolution. Memory size. Use of arbitrary precision floating point or hardware floating point. Speed of CPU and GPU.
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Anonymous2018-07-06 4:57
Imagine virtual reality as dream that never ends, never deviates from the script and never loses lucidity or focus. That is the goal of ultimate technological evolution of the concept of VR: being able to simulate a controlled lucid dream.
That is the value proposition it has in our minds. Obviously you might object to the idea of "dreaming all the time" but people will invent something like electrical muscle stimulation and vibration beds that stop biological decay and degeneration of tissues requiring activity.
We could dream forever, live in the realities we create and edit them to our will. Rich worlds, filled with finest forms and AIs can provide a level of life quality only imagined in religious descriptions of Heavens without any moral obligations or laws: limited only by imagination and hardware storage limits.