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Official Spell of Hamstery game thread

Name: Anonymous 2018-02-02 14:11

Name: Anonymous 2018-02-04 21:01

>>9

I'm actually still working on it. Just today implemented tornado spell, which also serves wing buffet for dragon.

Name: Anonymous 2018-02-04 21:04

>>12
I don't use any random numbers in game design, so everything is deterministic, and units caught in tornado are simply moved from epicenter and receive fall damage, if they don't have flight ability.

Name: Anonymous 2018-02-04 21:10

>>13
The only problem is when one unit ends up standing on top of another. Implementing such possibility into the game would greatly complicate game mechanics and UI, and it would also lead to some stupid exploits, like one monster serving as a bridge for the other. That would completely break AI, giving human player undeserved advantage. So most of the possibilities of 3d environment should be avoided.

Name: Anonymous 2018-02-04 21:13

>>14
One example of arising complications: if monster below starts moving, should the monster on top of it move too? If yes, then should it spend its move points?

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