Definitely worth a play if you ever played those old "Megaman Battle Network" games.
Name:
Anonymous2018-01-05 19:00
When I read your post, I didn't expect something so derivative. Strangely enough, I've been seriously contemplating making a Touhou fangame in the style of Megaman Battle Network for a while now. When I used to play the game as a kid, I always tried my best to win the battles as quickly as I could--often times in one or two moves, depending on the enemy. I often didn't finish the game because I couldn't figure out how to navigate the overworld and push the narrative. In retrospect, it felt much more like a puzzle game they way I played it than the way other people did. I was reminded of the game a few months ago, and it got me thinking about how ZUN chose a nearly all-female cast in part because bullet hells were, by his definition, ``feminine'', in that the required style and grace more than reflex, and I thought about the Japanese ronin anime I watched as a kid and how they always managed to put so much emphasis on the strategy of a fight--the battle that went on in their minds--rather than the fight itself, which usually only consisted of a few moves and then instant death. That was basically the logical strand that made me think about making a fangame like that. I wasn't sure of the art direction, though. Nor the rules. I knew I wanted to make a game that was more cerebral and passive, but I wasn't quite sure how to alter the game mechanics to fit my image of what an ideal MMBN game would be like.