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Age of Empires 2 vs StarCraft Broodwar

Name: Anonymous 2017-10-20 14:27

Wojak The AoE2 Cuck
>Wheelbarrow technology
>+1 upgrade difference win battles
>muh mideval romanticism
>no air units
>must buy from Microsoft
>Constant balance patches
>junk units
>We Wuz Kangs(The African Kingdoms)
>500ms ping is "Normal"
>pro gamers hope their civ bonuses give them the win, rely on rock-paper-scissors counters
>Ingame AI easily plays at pro level
>Factions are symmetric with few handicaps in tech trees and totally "Unique" units(max 2)
>players easily run out of resources even though they cover the entire map



Pepe the starcraft Player
>Force Field technology
>Free for basic Broodwar(paid HD version only adds Graphics and few gimmicks)
>+1 upgrade differences are ignored and micro wins most battles
>less than 100ms ping
>pro gamers study replays and train micro
>all units are useful and have a role
>Ingame AI can't match humans due skill
>Asymmetric and balanced factions
>plenty of resources to hour long games, despite them not covering even 1% of the map

Name: Anonymous 2017-10-24 11:52

>>29

Yeah, C&C had a lot of nice touches, like airfields for aerial units (damaging them would counter air attacks), power plants (damaging them would slow down production and disable base defences) and supply lines for resource harvesters, while in AoE/Starcraft/Warcraft you just create expansion, without carry for the line to your main base. AoE is just a bad Warcraft/Starcraft clone. Also, I loved that in C&C you can kick some Russian asses.

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