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The Ethical Game Test

Name: Anonymous 2016-12-22 16:09

A game passes the test if
1.The game doesn't consist of simulated crime such as murder/theft/rape or any war crimes.
2.The game doesn't require micro-transactions for optimal gameplay.
3.It doesn't revolve around hoarding a specific resource, item or currency.
4.The game goals don't have high-scores, completion percents, experience points or any form of Grind.
5.The game doesn't require subscription or revealing personal information to register.
6.The game doesn't require purchasing an expensive graphics card or any special/expensive hardware.
7.The game doesn't gender-lock player character.
8.The game doesn't depend on reaction, such as faster click rate.
9.The game developers don't ignore gamer opinion before changing content and gameplay.
10.The game doesn't require dedicated guides or esoteric knowledge to play.
Do your favorite games pass the test?
#NotAllGames #EthicalGaming #FairGamingEthics

Name: Anonymous 2017-01-08 2:11

>>40
query curls
Way to be a pretentious douchebag. I just call them "hooky lines".

Name: /lang/ 2017-01-08 21:16

>>37
Playing chess is not esoteric knowledge. If a game cant even have rules, whats the point?

Name: Anonymous 2017-01-08 21:22

>>42
Trying to figure out how to move the horse is harder than becoming a Rabbi, so I'd say it is pretty esoteric. I still haven't figured it out and not engaging the horse really hinders my ability to play, quite unfairly.

Name: Anonymous 2017-01-09 6:38

>>43
Horse(Actually Knight) is easy to visualize:
1.Move 2 cells forward in any direction.[][]
2.Move 1 cell to the side(left/right)[][]| <--direction on line
3.You can ignore any piece in the intermediate cells.

Name: Anonymous 2017-01-09 6:57

>>41
I call them query wgets.

Name: Anonymous 2017-01-09 23:02

Call this query wgets *shows dick*

Name: Anonymous 2017-01-20 9:42

A shame almost all MMORPGs revolve around killing monsters for profit. Why this paradigm of mandatory violence is so pervasive?
Couldn't there be a purely social MMO(like Second Life minus the digital economy)?
A mmo where you only grow and play with pets?
A MMO where you just solve puzzles?
A MMO where you only explore mysteries/dungeons/travel?

Name: Anonymous 2017-01-20 10:18

>>47
there used to be one called Eternal Forest IIRC. it sucked

Name: Anonymous 2017-01-20 16:32

>>47
A shame FrozenAnus won't fuck off back to his dead Zetaboards reddit.

Name: Anonymous 2017-01-20 18:44

>>49
Its not like i want to visit this shithole, you baka.

Name: Anonymous 2017-01-21 9:53

>>49
I like him.

Name: Anonymous 2017-01-24 0:51

>>1
12. Gives the ability to host your own server if it supports multiplayer without using or informing a central server.
13. Is under a free software license.

I don't think that I agree with 1 however.

Name: Anonymous 2017-01-24 3:01

Free software is code for white genocide.

Name: Anonymous 2017-01-24 20:44

War crimes were literlly just a bullshit excuse to execute the nazis.

Name: 55 2017-01-24 21:27

CHECK THEIS?

Name: Anonymous 2017-01-26 17:38

>>52
multiplayer with a central server means that you don't ever connect to misconfigured shit, and you have no trouble finding other people to play with

it's also more effective against removing hackers from the game, because there's a very large banlist instead of 1000 server-specific banlists

the only "freedom" you're giving up by playing a closed-source game is your freedom to fuck around instead of playing the game and if you wanted to fuck around, do something else with your time instead of playing games

Name: Anonymous 2017-01-26 19:11

>>56
the only "freedom" you're giving up by playing a closed-source game is your freedom to fuck around
Wrong
1.The freedom to mod games, without any limits - closed source games impose artificial limits and 'hardcode' many things.
2.The freedom to play anywhere, anytime and host your private servers. Independence from commercial/official servers.
3.The freedom to create any maps/scenarios/data files and play them without being censored, limited or banned.
4.The ability to update/modify the source code, fix bugs and develop the game further, after the developers/companies abandon it or cease publishing.
5.The freedom to learn programming tricks and cool hacks/ideas from examining source code and applying it in other games/software.

Name: Anonymous 2017-01-26 19:55

>>56
Forcing multiplayer to use a central server only removes from you the ability to make a choice.

Name: Anonymous 2017-01-27 10:24

>>57
When you play a multiplayer game with certain rules that are supposed to be evenly applied to all players, it's sensible to have an arbiter of what actions are considered valid and it's sensible for the server to be that arbiter. Most people would not consider it sportsmanlike for individual players to play under actions that "ruin the spirit of the game" or are otherwise not available for the rest of the players.

If you're playing a single player video game, it's very sensible for you to pick and choose how you want the game to work. You get to choose the spirit of the game you want for yourself as your rules don't impede on any other person's sense of the game.

Name: Anonymous 2017-01-28 18:29

>>59
There is freedom to pick your rules. You have thousands of mods, maps and versions. Just like Open Source allows you to have infinite variety and freedom to tinker.

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