ok I already sent Neto a message; let's hope they reply.
inezeria
\u2014
3:28 PM
You ban anyone for "decompiling" "your work"
when you stole everything from SONIC TEAM
Samu 40MB [AXO],
\u2014
3:29 PM
@CaioST (Lucaio Super) \U0001f644
inezeria
\u2014
3:29 PM
you are hypocrates
you will not release your ASM code changes
because you don't want anyone else to benifit from them
when you benifit from everything Sonic Team did
inezeria
\u2014
3:30 PM
you put your FUCKING NAME ABOVE Sonic Teams
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inezeria
\u2014
3:30 PM
You put your name ABOVE Sonic Teams in the opening credit screen
you tell people they "better not dare" decompile your 40mb version
as if you fing own it
And no I did not say AI was good.
I said AI could be used to RELABLE the ASM code
dis-assemble the m68k Neto 40mb rom, (and z80 asm too): then have AI compare the ASM code to known community ASM:
and then bring the human-readable labels over
inezeria
\u2014
3:33 PM
relase the fking ASM to the rest of the sonic hackers and stop being a hypocrate
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inezeria
\u2014
3:32 PM
----
for Casio who seems obtuse:
yes I am a licensed attorney:
Just because I see you as hypocrates doesn't mean I'm "5 years old"
You are the people claiming that it's "wrong" and "code stealing" to disassemble Neto's 40mb version of the rom
YET: Neto got all that ASM code and art assets from SOMEWHERE
Tiberious
\u2014
3:34 PM
....nobody who's passed the Bar would act like this. If you pulled this in a courtroom, you'd be tossed out instantly.
inezeria
\u2014
3:34 PM
Tiberious:
Look me up
I am not "acting" like anything
I am typing at you Brazillians
that is not "acting"
the only action here is the clicking of keys
Under US Copyright law you are , well you are breaking the law
you are breaking Federal law, and also whatever state statutes go along with it (some states have extra copyright and trademark protections)
----
but ok, you want to break the law: fine
but then.... then
you demand OTHERS not do the SAME FING THING with "your" code
your code, that if it were a PATCH file (ibs etc) would be an ANNOTATION
which: is CONTROLABLE by the COPYRIGHT OWNER
Tiberious
\u2014
3:36 PM
They know. They also know that the only reason it hasn't been C&Ded by Sega is that Sonic is Sammy Corporation's friendly face to keep people from looking too hard at their pachinko business.
inezeria
\u2014
3:37 PM
IE: even though you may be distributing your Machine Code changes as a seperate file: it is still violating
inezeria
\u2014
3:37 PM
Fun fact: the pachinko machines run on M68K ASM too \U0001f61b
as far as I know
Tiberious
\u2014
3:38 PM
not sure what modern machines run on
inezeria
\u2014
3:38 PM
so hacking sonic carts; gets you into the pachinko and their little slot machine biz too; if you want to be
since the learning of the ASM is transferable
Tiberious
\u2014
3:39 PM
but the moment that SegaSammy thinks that there's more money to be had protecting the hedgehog than letting fans have fun, the hammer will come down, just like Nintendo does.
inezeria
\u2014
3:39 PM
and you get to keep using the motorola assembly text format you know; and avoid the obscene "standard" asm text format
inezeria
\u2014
3:39 PM
I think they should: since Casio and Esrael think they own Sonic 1/2/3/k etc
Esrael even puts his name above Sonic Teams in the opening screen
as if he created these games
I know very well the difference between doing code from scratch and editing and extending other peoples code
From scratch you get: maybe a text console game
editing others works and adding your own stuff: well you get a 3d game or a nice 2d one out of that because they allready did all the leg work
---
inezeria
\u2014
3:42 PM
I find it disgusting that Casio was telling another user he "better not dare" disassemble / decompile (incorrect usage: none of this was witten in C)) Sonic Delta 40mb
and deriding "code stealing"
and saying Neto doesn't distribute the ASM because he doesn't want anyone to steal "his" code.
---
When their code is completely based on SonicTeam's code. They changed and added things yes: but that doesn't make it theirs.
Same with the art assets
---
I find it completely bewindering that these people here: think they have the right to whine about "code stealing"
a few lines of ASM
when they lifted 40mbits (5megabytes) of ASM and assets:
which is MILLIONS of lines of ASM+Data
MILLIONS
---
inezeria
\u2014
3:45 PM
Esrael could simply do like the Free Software movement does: and upload a Zip of "his" ASM changes
but he thinks he owns it
Tiberious
\u2014
3:46 PM
or, you know, the standard IPS distribution
inezeria
\u2014
3:46 PM
it's like when a fox pisses on something
inezeria
\u2014
3:46 PM
IPS is binary machine code IIRC
with no labels
it wouldn't help other sonic hackers
they allready either know all the opcodes in m68k or not
Tiberious
\u2014
3:47 PM
what it would do is divorce his code and assets from Sonic Team's
inezeria
\u2014
3:47 PM
no it wouldn't
in US law: an annotation is still controlable by the original copyright owner
IE: lets say there is a picture of Mickey Mouse
and you take a clear film; a transparency, put it over that picture
and draw bushy eyebrows and a bigger nose on Micky, on the transparency
---
then you take your transparency, reproduce it, and publish it
Tiberious: are you committing copyright infringement?
(you answer)
...
Tiberious
\u2014
3:50 PM
Nope. You're making a derivative work, as it requires the original Mickey image to get the full experience, but in that case, it's only the original parts being distributed.
it's like Galoob and the Game Genie
inezeria
\u2014
3:50 PM
Wrong: you are committing copyright infringement
annotations must be permitted by the copyright owner
derivative works are controlable by the copyright owner
especially this type of one which is NON-SEPERABLE from the host material
ie: it's meaningless without the host material
---
Tiberious
\u2014
3:52 PM
then explain why Galoob wasn't shut down by Nintendo
inezeria
\u2014
3:52 PM
a counter example is the Nvidia Driver (the main portion, not the stub)
that main portion: the code: as a binary: can be used by both linux and by windows
and can be argued to be seperable
thus linux can't force it to be "GPL"d
look Tiberious
I'm a lawyer
Tiberious
\u2014
3:53 PM
it's the exact same thing. you needed copyrighted code on the game carts in order to use it. It did nothing otherwise.
inezeria
\u2014
3:53 PM
Wrong
in an early 1990s case the federal courts carved out an EXCEPTION:
if you need something: when making your own Work: for COMPATABILITYs sake
then you can use it in that limited case
that's fair-use
However here NETO is just lifting the whole codebase and art assets
that is not fair use
and his changes rely on that;
he is not adding needed code or trademarks to create his own original use.
(his own original game)
and if you want to fight with me about that
again I gave you my name
you can also ask copyright lawyers you know
and they will tell you the same
Here is an easy to read explaination:
https://www.copyright.gov/what-is-copyright/What is Copyright? | U.S. Copyright Office
Copyright is a type of intellectual property that protects original works of authorship as soon as an author fixes the work in a tangible form of expression. In copyright law, there are a lot of different types of works, including paintings, photographs, illustrations, musical compositions, sound recordings, computer programs, books, poems, blog...
----
U.S. copyright law provides copyright owners with the following exclusive rights:
Reproduce the work in copies or phonorecords.
Prepare derivative works based upon the work.
Distribute copies or phonorecords of the work to the public by sale or other transfer of ownership or by rental, lease, or lending.
Perform the work publicly if it is a literary, musical, dramatic, or choreographic work; a pantomime; or a motion picture or other audiovisual work.
Display the work publicly if it is a literary, musical, dramatic, or choreographic work; a pantomime; or a pictorial, graphic, or sculptural work. This right also applies to the individual images of a motion picture or other audiovisual work.
Perform the work publicly by means of a digital audio transmission if the work is a sound recording.
Copyright also provides the owner of copyright the right to authorize others to exercise these exclusive rights, subject to certain statutory limitations.
---
Tiberious
\u2014
3:57 PM
Besides, the Game Genie case wasn't defended the right way, either, as it doesn't even copy anything.... it simply acts as a MitM to occasionally intentionally give 'wrong' information.
inezeria
\u2014
3:57 PM
see that there "Prepare DERIVATIVE works, based upon the work" : an EXCLUSIVE RIGHT
inezeria
\u2014
3:58 PM
The fed court carved out a fair-use exception where if you need to use something for compatabilitys sake you can (SEGA TMSS etc)
your assertion that that makes any annotation distributed seperately, fair-use, is wrong
Tiberious
\u2014
3:58 PM
that covers copying, not on-the-fly modification like GG
inezeria
\u2014
3:59 PM
what we are discussing here is IPS files
which are derivative works; annotations; based on the copyrighted work
they are illegal.
full stop.
However, Copyright is a Federal Question
and it takes 500k - 750k to run a copyright case through the courts to the very end if the other side doesn't settle
Tiberious: the RealPlayer case covers some on the fly modifications: a second seperate app put it's own stuff over the real player app. The court found it infringing even though it was a SEPERATE computer program.
Section 101 of the Copyright Act defines \u201d[a] \u2018derivative work\u2019 as a work based upon one or more preexisting works, such as a translation, musical arrangement, dramatization, fictionalization, motion picture version, sound recording, art reproduction, abridgement, condensation, or any other form in which a work may be recast, transformed, or adapted. A work consisting of editorial revisions, annotations, or other modifications which, as a whole, represent an original work of authorship, is a \u2018derivative work\u2019.\u201d 17 U.S.C. §101. Derivative works are also known as \u201cnew versions.\u201d
You can read more here in this easy to read consumer guide:
https://www.finnegan.com/en/insights/articles/understanding-the-importance-of-derivative-works.htmlFinnegan | IP+ Law Firm
Understanding the Importance of Derivative Works
Authored by J. (Jay) T. Westermeier
The right to create derivative works is one of the exclusive rights of a copyright holder.
This adaptation right is often referred to as the most powerful of all ...
Image
Under §106(2) of the Copyright Act, the copyright owner has the exclusive right to prepare and authorize others to prepare derivative works based on a copyrighted work. So, where the copyright owner grants another party the right to prepare a derivative work, a new exclusive copyright in and to the derivative work springs into existence upon creation and fixation of the derivative work in tangible media.
\ufeffDid SEGA athorize Neato?
no they did not
yet NEATO complains about "code stealing" and wont help his "hacker community" by releasing the ASM code as a zip file
so he gets to steal from Sonic Team: but Sonic Team and the rest of his hacker friends don't get to use "his" work?
inezeria
\u2014
4:06 PM
(that would be "code stealing" according to Casio and Neto: (who lists his name above Sonic Teams): but stealing the entire game(s) : that's not code stealing)
What I am saying is that this is hypocritical
and I know Neto and his dog Casio will never free their ASM for the rest of the sonic hackers to have a nice base with all the art assets to work from
so the only thing that can be done about this; about this CONVERSION (a Tort where you take someone elses property and then start using it as your own):
is to disassemble the machine code and re-create the ASM.
Which Casio tells us we "better not dare do"
looks like I'm shadow banned now (can't message anyone)
\ufeff