Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

victory

Name: Anonymous 2023-06-24 16:06

come win @ 3ch.one

Name: Anonymous 2023-06-25 19:03

why nigga WHY,
"SHOOT ME NIGGA"
"SHOOT ME!!!!!"

Name: Anonymous 2023-06-25 19:05

Name: Anonymous 2023-06-25 19:07

Name: Anonymous 2023-06-25 19:10

Name: Anonymous 2023-06-25 19:12

Name: Anonymous 2023-06-25 19:14

Name: Anonymous 2023-06-25 19:44

Name: Anonymous 2023-06-26 7:53

Name: Anonymous 2023-06-26 7:55

Name: Anonymous 2023-06-26 7:59

Name: Anonymous 2023-06-26 8:07

Name: Anonymous 2023-06-26 8:10

Name: Anonymous 2023-06-26 8:13

Name: Anonymous 2023-06-26 8:14

Name: Anonymous 2023-06-26 8:15

Name: Anonymous 2023-06-26 8:51

Name: Anonymous 2023-06-27 16:51

Name: Anonymous 2023-06-27 16:55

Name: Anonymous 2023-06-28 3:00

Name: Anonymous 2023-06-30 19:21

Name: Anonymous 2023-06-30 19:22

Name: Anonymous 2023-06-30 19:24

Name: Anonymous 2023-06-30 19:29

Name: Anonymous 2023-06-30 19:29

Name: Anonymous 2023-06-30 19:44

Name: Anonymous 2023-07-01 9:04

maybe... if 3rd person, do overlay (setting) even if fog (like for swimming), looks good. NOT in 1st person if inveh. Setting

Name: Anonymous 2023-07-01 10:36

opt foliage method, after some, start from other foliage

Name: Anonymous 2023-07-03 3:09

3x3
5x5
7x7
9x9

Name: Anonymous 2023-07-04 9:41

prog ideas

(TUR: spawnflags=1024 or so and vehic_alt_type = 1)
(add new firing ())
(nade and -- bal bull, like cannon, and fastness of 30mm)

in defs.
.float currentbulletalttype
(someday?) currentbuildingalttype


IN TUR:
use: set . on inflictor/attacker (the thing shooting, not the player shooting)
call ballisticbullet


IN CL_WEAP..
in ballisticbullet:

at top
if(inflictor.currentbulletalttype) {
if(inflictor.currentbulletalttype == 1) {
self.currentbulletalttype = 1(the bullet)
waraxe_re = 0;
inflictor.currentbulletalttype = 0;
}
}



bullet (bull think? or no, when hits rather, where the ballistic code is detecting walls brick etc or before etc)
when hits something FIRST time
if (self.currentbulletalttype)
if (self.currentbulletalttype == 1)
if not (waraxe_re) {
waraxe_re = time+0.001;
}

CL_WEP BULTHINK
then in bullet think
if (self.currentbulletalttype
if(self.currentbulletalttype == 1)
if (self.waraxe_re)
if (time > self.waraxe_re)
if (pointcontents(self.origin) { //must be in air
self.wareaxe_re = time+0.001
(do nadedmg ) (like hagar)
(do nade look)
}
}


IN TUR:
then set back to 0 in tur too

Name: Anonymous 2023-07-22 8:35

Name: Anonymous 2023-07-24 10:12

Name: Anonymous 2023-07-24 10:34

Name: Anonymous 2023-07-24 10:41

Name: Anonymous 2023-07-24 10:42

Name: Anonymous 2023-07-24 11:07

Name: Anonymous 2023-07-24 14:30

gl_max_size

Name: Anonymous 2023-07-24 22:01

per glass min distance add to maybe thing...
(or per surfacetype, only if set...) (maybe only if min distance set on model too?..)

Name: Anonymous 2023-07-24 22:01

Name: Anonymous 2023-07-25 18:20


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